SPACEVR RAISES $1.25 MILLION{Traveling to space is about to get a great deal simpler

The business has just declared they have raised a respectable sum of seed financing led by a $1 million investment from Shanda Group along with another $250,000 from Skywood Capital. The investments will be used to hasten the continued development and launching of SpaceVR’s Overview 1, what they are saying will function as world’s quite first virtual reality camera satellite.
SpaceVR, founded in early 2015, is based in the centre of San Francisco’s emerging nano-satellite sector. The startup is looking to take advantage of the latest in satellite technology that is miniaturized to generate breathtaking and immersive space travel experiences that can be viewed on all present virtual reality apparatus. SpaceVR’s state of the art satellites, called Overview 1, will give users unbelievable panoramic views of Earth from space and enable them to experience the very first 360-degree video content from Low Earth Orbit. CEO Ryan Holmes and SpaceVR Founder will be introducing Overview 1 during his keynote remarks titled “VR Space Exploration” at the 2016 Silicon Valley Virtual Reality Expo, in San Jose.
SpaceVR and their Overview 1 satellite enables you to experience space in 360 virtual reality.
Their Overview 1 satellite and SpaceVR allows you to experience space in 360 virtual reality.
At the root of every significant difficulty – climate change, education systems that are poor, war, poverty – there's an error in perspective that these things do us influence, that these things are separate. We built Overview 1 to alter this. Opening up space tourism for everyone will provide a new viewpoint in how information is processed by us and how we see our world. Astronauts that have had the opportunity to journey to outer space and experience Earth beyond its boundaries share this perspective and it has inspired a much better way to be championed by them. We believe that this can be the best precedence for humanity right now,” explained Holmes.
The Overview 1 microsatellite.
The Overview 1 microsatellite.
The miniature Overview 1 virtual reality satellite is equipped with two 4K detectors that have been paired with a 2D 360° camera and several wide field of view lenses which will capture an immersive sector of video. The VR satellites will offer you an unprecedented view of space, and the planet Earth that has only been available to some handful of lucky astronauts to users. Currently the strategy will be to launch a fleet of Earth bound Overview 1 satellites, though send their cameras throughout the solar system and the company expects to expand much beyond our planet.
After the successful financing of the Kickstarter campaign and now this first round of investments, SpaceVR is on course to have their first demonstration Overview 1 satellite working right as early 2017 and launched. While the satellite and the earth communication systems that are essential continue to be developed, the business will also be focusing for their 3D orbital encounters. Locating the perfect outlet is an essential measure although I ca’t envision the company check here could have much difficulty locating interest.
It is possible to see the SpaceVR Kickstarter video here:

While the first strategy for the Overview1 and SpaceVR was to develop a camera to capture the encounter aboard the International Space Station, they decided to develop their small sovereign satellites instead and changed directions. By having satellites that they control, SpaceVR wo’t be dependent on the astronauts, who've limited time available, on the ISS for getting new footage, but rather they are able to only do it themselves. SpaceVR is working with NanoRacks, a company that focuses on helping new businesses develop and launch space technology capable of being deployed from your ISS on the development of Overview 1. You can find out more about SpaceVR, and sign up to pre-order a year’s worth of VR content (for only 35 bucks!) on their site. Discuss further in the SpaceVR newsgroup over at

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If you want to visit space, you need a Donald Trump-sized bundle or the sort of patience only the Dalai Lama can relate to. A brand new company called SpaceVR desires to change all that, and if it is successful you will only need $10 and a VR headset to orbit the Earth.

The firm established a Kickstarter to make this happen. The plan would be to send a miniature 12-camera rig that shoots three-dimensional, 360-degree video to the International Space Station aboard a resupply mission in December. New virtual reality footage will be available every week, but will only be reachable with a subscription. As Isaac DeSouza, SpaceVR's cofounder and CTO places it, "it is like Netflix, except you really get to head to space." "It is LIKE NETFLIX, EXCEPT YOU REALLY GET TO HEAD TO SPACE."

(In the space business, airplanes that produce parabolic flights are fondly referred to as "vomit comets."

You can get a yearlong subscription by contributing $250, which also allows you early access to the content to SpaceVR front up. Other gift rewards contain things like files and 3D models of the camera, a Google Cardboard headset, and there are even amounts where you can sponsor a classroom or whole school's worth of access to SpaceVR.

The camera — named "Overview One" after the famous "overview effect" — will record up to two hours of footage at a time. The first footage will be recorded in the Cupola Observatory, a bulbous compartment with seven windows that offer dizzying views of the spinning Earth beneath of the Space Station. After SpaceVR gets a few recording sessions out of the way, they'll have the camera moves to different spots around the ISS.

The goal would be to live stream the virtual reality experience, but the problem right now is bandwidth — especially, the ISS's connection to the World. Companies with equipment on board just have access to half of that, although the space station can send data at 300 megabits per second. SpaceVR will have access to anywhere from three to six megabits per second all the time, thanks to its partner company NanoRacks, which runs the commercial lab aboard the space station. But DeSouza says they'll be requesting more. SpaceVR would need access to around 60 megabits per second to do high-quality live streaming virtual reality from the space station, DeSouza says.

Way down the road DeSouza and Holmes envision numerous other options for his or her virtual reality experiences, like joining astronauts or riding in the spacecraft together as they re-enter the Earth's atmosphere. But that all will have to wait until the first footage was sent back and everything seems acceptable. "We are so dead-focused on 'just get it done' that the whole storytelling aspect is something we're going to must look at after," Holmes says.

After my conversation with Holmes and DeSouza, they showed me some footage they filmed with a prototype camera during SpaceX's recent (unsuccessful) launching. I was given a Galaxy Note 4 variant of the Gear VR and some noise canceling headset, and for three minutes I got to pretend I was standing at Cape Canaveral viewing a Falcon 9 rocket take off. I've heard enough about the strong beauty of rocket launches to know there's no substitute for being there. But virtual reality was undoubtedly the next best thing.

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